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Fighting games are characterized by close combat between two fighters or groups of fighters of comparable strength, often broken into rounds. If multiple players are involved, players generally fight against each other.
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Note: Games are listed in a 'common English title/alternate title - developer' format, where applicable.
- 1General
- 2Weapon-based
- 3Tag team-based
- 4Platform Fighters
- 54-way simultaneous fighting
- 6Anime/Cell-Shaded Fighting games
- 7Sports/fighting game subgenres
- 8By theme
General[edit]
2D[edit]
Fighting games that use 2D sprites. Games tend to emphasize the height of attacks (high, medium, or low), and jumping.
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2.5D[edit]
2.5D fighting games are displayed in full 3D graphics, but the gameplay is based on traditional 2D style games.
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3D[edit]
3D fighting games add three-dimensional movement. These often emphasize sidestepping.
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Weapon-based[edit]
Adding melee weapons to a fighting game often makes attack range more of a factor, as opponents may wield swords or other weapons of drastically different sizes.
2D[edit]
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2.5D[edit]
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3D[edit]
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Tag team-based[edit]
Fighting games that feature tag teams as the core gameplay element. Teams of players may each control a different character, or a single player may control multiple characters but play one at a time. Other fighters feature tag-teaming as an alternate game mode.
2D[edit]
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2.5D[edit]
- Capcom's Versus series
- Tatsunoko vs. Capcom: Ultimate All-Stars - Capcom / Eighting
- Marvel vs. Capcom 3: Fate of Two Worlds - Capcom
- Dragon Ball FighterZ - Arc System Works
- The King of Fighters XIV - SNK
- Mortal Kombat - NetherRealm Studios
- Street Fighter EX3 - Arika/Capcom
- Street Fighter X Tekken - Capcom
3D[edit]
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Platform Fighters[edit]
Also known as Arena Fighting Games or Party Brawlers. While traditional 2D/3D fighting game mechanics are more or less descendant of Street Fighter II, games in this subgenre tend to blend fighting with elements taken from platform games. A typical match is arranged as a battle royal. Compared to traditional fighting games, attack inputs are simpler and emphasis is put on dynamic maneuvering in the arena, using the level design to get an advantage. Another major gameplay element involves using items, which may randomly spawn anywhere in the arena.
2D[edit]
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2.5D[edit]
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3D[edit]
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4-way simultaneous fighting[edit]
Games in which four players face off at once. Other games may feature 4-way fighting as alternate game modes, but here it's more central to the way the game is usually played.
2D[edit]
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2.5D[edit]
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3D[edit]
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Anime/Cell-Shaded Fighting games[edit]
Games that feature cell shading and often have an art style inspired by anime and are often based on popular anime series. However, it's not just about the visual style. Anime fighters also usually have very fast-paced action, the ability to do 'air dashes',[1] and put emphasis on offense over defense. Another common feature is that they typically have fighting systems built around doing long combos of dozens of attacks, while more traditional fighting games typically have the player doing short combos consisting of high damage attacks.
2D[edit]
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2.5D[edit]
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3D[edit]
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Sports/fighting game subgenres[edit]Sports-based fighting games (also known as sport-fighters or combat sports games) are games that fall firmly within both the Fighting game and Sports game genres. Such games are usually based on boxing, mixed martial arts, and wrestling, and each sport may be seen as their own separate subgenres. Often the fighting is far more realistic than in traditional fighting games (though the amount of realism can vary greatly), and many feature real-world athletes and franchises. Boxing[edit]Boxing games go back farther than any other kind of fighting game, starting with Sega's Heavyweight Champ in 1976. Fighters wear boxing gloves and fight in rings, and fighters can range from actual professional boxers to aliens to Michael Jackson. Clinical cardiac electrophysiology josephson pdf free.
Boxing management[edit]Boxing games where combat is not directly human-controlled in the ring. Instead, a boxer is trained via a resource management game scheme, and bouts are directed via instructions given prior to each round.
Mixed martial arts[edit]While most versus fighting games could be considered mixed martial arts games, listed here are games that are based on actual MMA franchises or tournaments.
Kickboxing[edit]Wrestling[edit]Wrestling games are either based on or have elements of professional wrestling, such as grappling and the wrestling ring itself.
Wrestling video games based on WWE/WWF properties.
By theme[edit]Crossover[edit]Fighting games featuring characters from more than one franchise, whether they're coming from video games, comics, or cartoons.
Eroge[edit]Fighting eroge (erotic games). Fighting games with pornographic elements.
Mech[edit]Fighters with a mecha or robot theme.
Monster/Kaiju[edit]These games feature monsters as playable characters, usually set in destructible city environments.
RPG[edit]Fighting games with RPG elements, like character building or variable storylines.
Super deformed[edit]Super deformed refers to a popular type of Japanese caricature where the subject is made to have exaggerated toddler-like features, such as an oversized head and short chubby limbs. Their movements and expressions while super deformed also tend to be exaggerated.
See also[edit]References[edit]
External links[edit] |
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